Shop Mobile More Submit  Join Login
Kobold by ablaine Kobold by ablaine
Real-time shot of the Kobold.

If I ever go back to redo this character, I'll remove a lot of the noisy scales and try to use less alphas on the sculpt and more carving scales by hand (like I did around the mouth/nose on it). A lot of work, but it turns out so much better than the noisy scale alphas. I would also make the arm and legs much smaller to fit with the proportions in the concept.. unfortunately this was made for a mod project and had to be built to fit an existing skeleton so the animations would work properly. :/
Add a Comment:
 
:iconatlantean6:
Atlantean6 Featured By Owner Feb 1, 2015
I'm a bit frustrated.  It's great, but . . . . DAZ . . . you could have sold this to poser users. 
Reply
:iconatlantean6:
Atlantean6 Featured By Owner Jan 21, 2015
Ah, blast.  To bad you didn't sell the model. :) 
Reply
:icontyrakasaurus:
Tyrakasaurus Featured By Owner Dec 1, 2013
...This is...actually really cool. I can see what you mean about the limbs and their length, but it's still really impressive regardless. (The head especially, excellent textures.)

So, uh. Yeah. Nice job!
Reply
:icondanquedynasty:
DanqueDynasty Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
This is pretty cool, awesome job.
Reply
:iconablaine:
ablaine Featured By Owner Oct 12, 2012  Professional Digital Artist
Thanks!
Reply
Add a Comment:
 
×
Download PNG 900 × 598




Details

Submitted on
October 11, 2012
Image Size
300 KB
Resolution
900×598
Link
Thumb
Embed

Stats

Views
1,658 (3 today)
Favourites
43 (who?)
Comments
5
Downloads
34
×