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Submitted on
October 11, 2012
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Kobold by ablaine Kobold by ablaine
Real-time shot of the Kobold.

If I ever go back to redo this character, I'll remove a lot of the noisy scales and try to use less alphas on the sculpt and more carving scales by hand (like I did around the mouth/nose on it). A lot of work, but it turns out so much better than the noisy scale alphas. I would also make the arm and legs much smaller to fit with the proportions in the concept.. unfortunately this was made for a mod project and had to be built to fit an existing skeleton so the animations would work properly. :/
:icontyrakasaurus:
Tyrakasaurus Featured By Owner Dec 1, 2013
...This is...actually really cool. I can see what you mean about the limbs and their length, but it's still really impressive regardless. (The head especially, excellent textures.)

So, uh. Yeah. Nice job!
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:icondanquedynasty:
DanqueDynasty Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
This is pretty cool, awesome job.
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:iconablaine:
ablaine Featured By Owner Oct 12, 2012  Professional Digital Artist
Thanks!
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